![]() Because running out of Stamina is, like being knocked down, a recipe for disaster. That is very important to not run out of stamina while defending yourself. Blocking Enduranceīlocking Endurance lowers the stamina cost of Blocking by up to 70%. When you learn this skill make sure that you have blocking maxed out for best effect. Knockdown Resistance further amplifies your defenses against being knocked down. Since getting knocked down while being in a group fight can spell your certain doom. ![]() Finally complemented by a metal reinforced shield boss called “Umbo”.īlocking gives you up to 45% knockdown resistance, which is crucial in battle. Historically two glued planks, canvas, calf leather, and an iron edge at the bottom were the base of its construction. It measures two and a half feet in width and four feet in height. A step up from the greek phalanx, this is the maniples formation. They are tools for mass battle shield phalanx. The most iconic Tower Shield is probably the Roman Scutum. When used as a Cavalry shield they protect everything from the rider’s shoulder down to his feet. Their shape protects almost the full length of the wielder’s body. Historically this shape was widely spread from native tribal shields to the Norman cavalry Kite Shields. While the larger ones are utilized in shield wall situations. Smaller ones like the buckler are often equipped with a spike. They vary in size from small bucklers to Spartan Hoplite round shields. But they do offer advantages when using the shield offensively. Since most other shields are in comparison lengthy in shape, they offer less protection to the legs and feet of the wielder. They usually protect less of the body area compared to Kite and Tower shields. ![]() Round Shields have a circular shape, as its name implies. CA should use motion capture to create kill move animation but forget about duels.Round shield with umbo shield boss Round Shields To be honest my oposition to 1vs1 animation is mainly motivated by the fact that most of them looks frankly ridiculous. And if we hear by "phalanx" what Romans called by that name, pretty much every heavy infantry could be considered as "phalanx". The thing is, even non-phalanx soldiers would not duel for x seconds, jumping all over the place and doing awkward parade. In other words no such stuff as 1 katana samurai defeats 10 ashigaru Not sure about 1. Rome 2 combat calculations are supposed to include the proximity of other friendlies, meaning that while lots of animations will be 1vs1, the outcome and duration will be greatly influenced by the presence of other soldiers. When you say pinned battle do you mean pitched battle, as in "armies facing one another in the field", as opposed to ambush, raiding and small unit combat?Ģ. In other words no such stuff as 1 katana samurai defeats 10 ashigaru Unless of course you're talking phalanx-type formations, which will be present in Rome 2.Ģ. When you get down to it most of the combat is 1vs1. I didn't play Shogun 2 and no, I don't really like what I've seen in videos from the combat. It was so seldom awarded, because it required the saved to verify that the savior actually saved his life. From that day on the saved soldier regarded his savior as a father figure. In fact iirc the least awarded "medal" of the Romans was the Oak Leaves crown, awarded for saving the life of a fellow soldier. ![]() To "steal" the kill was a slight on the honor. Don't tell me you are one of the guys who was ok with 1vs1 animations in Shogun 2 as it feet "samurai warfare based on duel".Most tribal warfare was raid-based and the warrior culture would demand showing of the warrior's prowess, i.e. You will need to explain me how "barbarians" fought pinned battle on 1vs1 encounter anyway more than Romans or Greeks. Too bad CA preffer eyes candies and saving private ryan mood.
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